Design and Technology Department - an introduction
Design & Technology gives you an understanding of the way in which people design and make products that are useful and easy to use. To do this it is necessary to understand the qualities that each material possesses and the ways in which it can be shaped. To design products that are good to look at it makes sense to research what other designers have done and what lessons might be learned from the successes and mistakes of others. Only with an awareness of things around us can we be really good designers. We must be able to communicate our ideas to others easily and clearly.
In Design and Technology pupils combine practical and technological skills with creative thinking to design and make products and systems that meet human needs. They learn to use current technologies and consider the impact of future technological developments. Through design and technology pupils develop confidence in using practical skills and become discriminating users of products. They apply their creative thinking and learn to innovate.
Year 10 DT trip to the Design Museum Tues 29 April
The Design and Technology department trip to the Design Museum for Year 10 and 11 pupils takes place on Tuesday 29 April.
The main aim of the trip is to enable the students to explore first hand some of the fantastic exhibitions and design collections in the museums. There will be two exhibitions: Hello; my name is Paul Smith, celebrating his career to date and exploring future developments, the exhibition references Paul Smith’s influences and fashion designs, charting the rise of this quintessential British label which has become one of the leading fashion brands in the world; and In the making, curated for the Design Museum by Edward Barber and Jay Osgerby, captures twenty four objects mid-manufacture, putting the aesthetic of the unfinished centre stage. Varying from the £2 coin to a cricket bat, a surprising range of objects have been chosen by founders of design studio Barber & Osgerby, to be exhibited in an incomplete state, celebrating the intriguing beauty of the production process at the Design Museum.
Key processes in the design of products
These are the essential skills and processes in design and technology that pupils need to learn to make progress.
Pupils should be able to:
- Generate, develop, model and communicate ideas in a range of ways, using appropriate strategies
- Respond creatively to briefs, developing their own proposals and producing specifications for products
- Apply their knowledge and understanding of a range of materials, ingredients and technologies to design and make their products
- Use their understanding of others’ designing to inform their own
- Plan and organise activities and then shape, form, mix, assemble and finish materials, components or ingredients
- Evaluate which hand and machine tools, equipment and computer-aided design/manufacture (CAD/CAM) facilities are the most appropriate to use
- Solve technical problems
- Reflect critically when evaluating and modifying their ideas and proposals to improve products throughout their development and manufacture
Design and Technology Curriculum at King Edward’s School
Initially Year 7 and 8 pupils are introduced to a wide range of design and make activities that cover the four main compliant materials, wood, metal, plastic and textiles. Students apply the design process to problem solve each task. The projects allow for individual design and decision making whilst constraining other areas such as material choice, tools and equipment.
Year 9 will build on and develop the pupils understanding of the way in which people design and make products and will further challenge them to create innovative solutions to the problems posed. This will be mainly done through practical assignments, although the increased amount of time will allow the pupils to look at what other designers have done and, perhaps, use this to further enhance their own designing.
The design and technology suite is fitted with industry standard equipment including CAD/CAM, interactive white boards, design software and a dedicated IT suite in addition to spacious work rooms for the delivery of woodwork, metalwork, electronics and textiles (compliant materials).